Skill Modifiers and Combat Effects
Decrease ATK by 4: Spell Complete Heal excluded 8: You'll have plenty to look at: I get told all teh time how cool my spells look now but cause both my husband and i play we have trouble with lag onbase.
Effect Incoming Spell Damage allowed. Typically found as item focus. Anyone else find it hilarious that some of the focus items for pre 20 drop off of mobs you can't even touch until your almost 40? Effect Hitpoints allowed 7: This also applies to Instrument modifiers and skill modifiers like Alteration and Tradeskills for example.
Besides, I like being able to see, and the efx cloud the view. Turned on when a group member or myself hits a new spell lv just to see the graphics, then they get turned off. I think my favorite spell graphic is the Wizzies "Ice Comet". I tried leaving them off all the time, but missed them, so now they come on for everything except raids. I leave them on. They don't seem to lag me at all but honestly I rarely play in raid situtuations. None of my toons are guilded. I either solo, get in a pickup group somewhere, or duo with a RL friend that plays on my server.
On, but all set to low. I had spell effects on yesterday July 4th! I do not play with spell effects on normally! I play with effects off. My husband plays with all spell effects on - even bard effects. When I look at his screen when we are raiding, it makes me dizzy. I have no idea how he manages to play. Off and I miss them: But I cannot play with the lag of lights..
Simple solution is to turn effects to low. I play with a group of regulars, and I like having spell effects on so I can know what everyone is casting by sight instead of having to try to peer at the spam. I do have a great computer and connection, though. When we have more than one group for things, I have to turn them off because I can't see through it all to the mob and the players.
I have a nice machine, but on raids, all of those spells lag the crap out of my video so I have to turn them off. Oh well, it all looked like a blur anyways with 10 spells all hitting at the same time. I keep mine always on when playing my cleric still not raid-age - that might change things Minimum Mana Cost 1 5: Min Level 75 6: Min Casting Time 0. Min Level 70 6: Barkguard Rejuvenation on Fade.
Combat Skills Not Allowed 8: Minimum Mana Cost 10 Effect Percentage Heal excluded Increase HP when cast by Barkskin Rejuvenation on Fade. Spell Type Beneficial only 4: Spell Type Beneficial only 5: Effect Reaction Radius excluded 4: Effect Pacify excluded 5: Target Uber Dragons excluded 5: Target Group v1 allowed Current HP greater than 4: Spell Dread Pyre allowed.
Min Level 65 4: Resist Fire allowed 7: Resist Disease allowed Resist Poison allowed Minimum Mana Cost 10 7: Min Casting Time Decrease ATK by 4: Decrease Hitpoints by per tick 5: Increase Curse Counter by 16 6: Current HP less than 4: Minimum Mana Cost Resist Chromatic allowed 5: Target Targeted AE excluded Additional Damage to Spells 10 2: Effect Hitpoints allowed 3: Min Level 71 4: Instant spells only Min Level 76 4: Additional Damage to Spells 15 2: Additional Damage to Spells 20 2: Additional Damage to Spells 25 2: Additional Damage to Spells 5 2: Additional Damage to Spells 1 2: Additional Damage to Spells 3 2: Additional Damage to Spells 7 2: Additional Damage to Spells 9 2: Spell Sun Vortex allowed 3: Effect Charm excluded 6: Spell Type Detrimental only 7: Spell Type Beneficial only 7: Spell Strike of Solusek excluded 8: Minimum Mana Cost 3: Minimum Mana Cost 5: Resist Cold allowed 5: Combat Skills Not Allowed 5: Resist Cold allowed 6: Resist Fire allowed 6: Resist Magic allowed 6: Spell Condemnation allowed 3: Trigger on Spell Cast: Max Level 3: Min Level 6: Decrease Hitpoints by 2: Additional Damage to Spells 2: Spell Daluda's Mending allowed 3: Effect Percentage Heal excluded 7: Spell Fellstrike Discipline allowed 3: Spell Desperate Renewal allowed.
Effect Mana allowed 5: Effect Max Hitpoints allowed 5: Target Group v1 excluded Effect Magic Resist allowed 5: Effect Attack Speed allowed 5: Effect Mesmerize allowed 5: Resist Disease allowed 5: Resist Corruption allowed 5: Effect Incoming Spell Damage allowed.
Decrease Reuse Timer by 1. Increase Curse Counter by 4 4: Decrease HP when cast by Increase Curse Counter by Target AE PC v1 excluded 5: Target PB AE excluded 6: Target Targeted AE excluded. Target AE PC v1 excluded 6: Target PB AE excluded 7:
Iamges: eq spell effects
Spell Thief's Eyes allowed.
Spell Haste I Reduces the cast time of spells by 15 percent. Listening the items i could find here with effects with rank I and rank II.
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